Education & Computer Skills
School of Visual Arts: New York, NY
Class of 2011, BFA in Computer Arts with Honors
Experienced with Maya, Softimage XSI, Cinema 4D, After Effects, Nuke, Vray, Mental Ray, Zbrush, Mudbox, Photoshop, Illustrator, Final Cut Pro, Qube, Smedge
Panda Panther New York, NY
Maya Vray Generalist, Freelance, March – June 2014
Set modeling, upresing character geometry and texturing for cinematic game sequences in Skylanders Trap Team. Vray Lighter and Rendering.
Maya Vray Generalist, Freelance, February – July 2013
Set modeling, upresing character geometry and texturing for cinematic game sequences in Skylanders 2013. Lighter and Rendering.
Maya Vray Generalist, Freelance, March – June 2012
Set modeling, upresing character geometry and texturing for cinematic game sequences in Skylanders 2 : Giants. Lead Lighter and renderer for fifty 5 to 10 second character intro sequences.
3D Intern, Jan 2012 – March 2012
Responsible for general lighting and rendering for Skylanders Giants Trailer. Created prop models, uv, texture and lit, tunnel shots with Lucy Jiyoung. Model, uv layout and textures for General Mill’s Fruit Gushers, Fruit By The Foot, Fruit Roll Up Mystery Flavor commercial. Worked on Panda Panther’s Short: pre-visualization and character modeling.
Smoke & Mirrors New York, NY
3D Intern, June 2011 – January 2012
Trained in XSI Softimage. Created prop model, fixed UVs, and textured production asset for UGG commercial. Focused on familiarizing with production house software to better support the S&M team. Working in Nuke and providing mattes for commercial production.
Bio Digital Systems New York, NY
3D Intern, September 2010 – December 2010
Created prop models, UVs and textures for production assets in medical videos. Developed short animation clips of medical procedures, cell theories, and operating room visualizations.
IHeartRadio // Clear Channel Media & Entertainment New York, NY
3D Intern, June 2010 – September 2010
Created prop models, UVs and textures for pre-visualization. Developed short animation clips. Generated graphic elements and bug concepts in Cinema 4D.
School of Visual Arts New York, NY
Lab Assistant, September 2008 – Summer 2011
Responsibilities included weekly troubleshoot, correct and improvement of software and hardware. Maintained the production workflow for our green screen room and the setting up of lights and cameras. Trained in camera operating for Sony DV170, Panasonic 24p, Canon DL1/DL2, Nikon D70/D50 SLR and Casio EX-F1 Slow Mo.
Photolosophy Elmhurst, NY
Digital Editor & Assistant Manager, September 2006 – September 2009
Worked with a variety of clients retouching new and old photos. Carried out photo shoots and handled customer service. Fashioned flush album designs for our wedding clients.